Rewind time so that the black crow appears and the lantern picks up the light orb. Use Frendt to interact with the totem to take control of the game on the television set.Walk forward so that the cube jumps into the TV set. Place Arina’s lantern into the jumping cube.Walk forward up the cassette tape path and have Arina activate the light bridge using the light orb from the nearby flower.This causes the VCR to rewind and eject a video cassette tape that you can use to reach a new walking path.Walk backward and return to the remote control, stopping so that Frendt’s hand stays on the button.Reverse time so that the TV cord plugs into the socket to power the TV set. Have Frendt interact with the totem at the end of the path.Walk forward along the path, noting how Frendt interacts with the remote control.Continue up the steps to complete the puzzle. Go forward across the footbridge and up the path, making sure to ring the bell once more before Arina reaches the second dark orb flower.With the scene frozen, rewind to restore the dominos to their upright position to unlock an achievement. Continue reversing backward until you can interact with the totem again to stop time. Walk backward and have Frendt ring the bell to close up the dark orb flower closest to the footbridge.Cross the footbridge and have Arina grab the light orb from the flower ahead.Scrub time to the right to knock over the dominos and have the light orb flower fall down to the path. Cross the bridge and have Frendt interact with the next totem to freeze the scene.Have Arina pick up a light orb with her lantern to create the light bridge.While time is frozen, rewind to the left to restore the Jenga pieces and clear the path ahead. Cross the wood plank and have Frendt interact with the totem.This set of puzzles also introduce a new mechanic that allows Frendt to manipulate objects while time is frozen. These next three puzzles feature various forms of entertainment, from Jenga to video games. Jump across to the altar to complete the puzzle. Continue forward, then retrieve the lantern one last time at the final cube landing.Your lantern should still contain the light orb. Go forward to make the cube jump to the next square, then place the lantern on it once again.Walk across the footbridge, then pick up the lantern at the next cube landing.Reverse time and place the lantern onto the jumping cube just before the wooden footbridge.Walk up the path until the hanging flower adds another light orb to Arina’s lantern.Go forward and take the lantern from the cube, then use its light to form the bridge.Walk backward to reverse time so that the cube and lantern jump over the pool, grabbing the light orb from the hanging flower above.Place Arina’s lantern into the jumping cube that lands just before the bridge. Head up the path and continue past the kiddie pool.
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